Shadows, Fog and Materials
Winter Wonderland! - Student Project » Devlog
This week I was looking into how to make my game more atmospheric. I practised implementing shadows and fog. First, I added fog. To do this I used an ambient light source and used the documentation on Three.js to guide me. This page was real help: https://threejs.org/docs/#api/en/scenes/Fog I then saved this and used a new sketch to work on shadows. To implement the shadows I used directional light, I had to set boundaries in which the shadows could occur, and I had to rethink what materials I was using in the game, to use those than enabled shadows. https://threejs.org/docs/#api/en/lights/shadows/DirectionalLightShadow
Winter Wonderland! - Student Project
Student project making a simple Christmas game in Three.js
Status | In development |
Category | Other |
Author | Anniecooke |
Tags | 3D, Simple, Singleplayer, threejs, winter, wonderland |
More posts
- Final DevlogDec 06, 2018
- Adding in the AestheticsDec 03, 2018
- HTML ElementsDec 03, 2018
- Avatar movements and Flying objectsDec 03, 2018
- Getting started with Three.jsDec 03, 2018